Combo-heavy candy boards, timed and written up
Four blast-style puzzles where the whole point is the chain reaction. What each one rewards, how long a stage actually takes, and where the shop turns up.
Lucas Taylor · Hobart · store data checked August 2026
Ranked by how fast a stage ends
Our own rough timings on ordinary hardware, not measurements. All four are free on the Australian stores with optional in-app purchases, all rated 4+.
-
1
Hello Candy Blast
under 1 min · tap clusters · longest chains of the four
Fastest loop on the page and the hardest to put down, because a stage ends before you have decided to stop.
-
2
Frozen Frenzy Mania
1–2 min · swap · deliberately short chains
Feels brisker than its timings suggest, because the design wants frequent decisions rather than long cascades.
-
3
Candy Blast: Sugar Splash
1–2 min · swap · radius boosters
Two splash boosters set next to each other is the whole game, and the reason stages occasionally end in one move.
-
4
Bonbons Crush Legend
1–3 min · swap · obstacles added gradually
Longest stages here and the most traditional structure. Rewards planning two moves ahead rather than reflexes.
Three rules
Chains are the story
In blast puzzles the interesting question is what the game does when a clear sets off another clear. Every review here spends most of its words on that.
No numbers we cannot stand behind
Stage timings are approximate and labelled as such. There are no frame rate charts here because measuring them properly needs equipment this site does not own.
Only official links
Every download button goes to Google Play or the App Store. No mirrors, no modified builds, no third-party installers, ever.
The four games
Ordered by how long a single stage keeps you.
-
01
Hello Candy Blast
Pure tap-to-clear, and the fastest thing on this page. You are not looking for a line of three, you are looking for the largest connected blob, and the reward for finding it is a booster that clears a whole row. Stages finish in under a minute, which makes the loop genuinely addictive in the literal sense of hard to stop.
Because clusters can be enormous, this is also the game with the longest chains — a single well-chosen tap can keep resolving for several seconds.
-
02
Frozen Frenzy Mania
Ice-cream and frozen-sweet pieces on a tight board with obstacles that need two hits. Chains are deliberately short — the design wants you making frequent decisions rather than watching long cascades resolve, so it feels brisker than its stage times suggest.
The clearest board of the four to read at a glance, largely because the palette is cooler and less saturated than its rivals.
-
03
Candy Blast: Sugar Splash
A conventional swap board built around splash boosters that clear in a radius rather than a line. Setting two of them next to each other is the whole game, and the moment when a corner you could not reach clears itself is exactly what people play these for.
Goals rotate often enough that a run of stages stays varied without ever demanding heavy planning.
-
04
Bonbons Crush Legend
The longest stages here, and the most traditional structure: a level map, rotating goal types and boards that gradually add obstacles. It rewards patience more than reflexes, and it is the one of the four that still has something new to show you at stage two hundred.
If you like planning two moves ahead rather than hunting for the biggest blob, start here.
How blast scoring actually works · Battery drain, heat and the cable question · Five minutes a day, and keeping it there
Posted from Hobart
Braided two-metre USB-C cable
from $16.99 AUD
Two metres of braided USB-C to USB-C with a 60 W rating, reinforced strain relief at both ends and a moulded collar that survives being bent at ninety degrees for a couple of hours a night. It exists because the cable in the box is one metre long and dies at the connector.
- Length
- 2 metres, nylon braided sleeve
- Rating
- USB-C to USB-C, up to 60 W charging, USB 2.0 data
- Ends
- Aluminium housings with extended strain relief
- Dispatch
- Sent from Hobart within three business days of payment
Sold privately by Lucas Taylor, not through a shop. There is no checkout on this site — send the form and you will receive an email with the total, postage and payment details.
Questions
Are the stage times measurements?
No. They are rough timings taken by hand across a number of stages, rounded generously, and they are labelled that way in the table. Anything more precise would need equipment this site does not have.
Is any of this sponsored?
No studio has paid for coverage and no link carries an affiliate parameter. The cable is the only commercial thing here.
Why blast games specifically?
Because the chain reaction is the most distinctive thing this genre does, and comparing four games built around it says more than comparing four games at random.
Will the cable fast charge my phone?
Up to 60 W, which covers essentially every phone and most tablets. Actual speed depends on your charger and device, and neither of those is something we can promise anything about.
Do you ship outside Australia?
No. Postage is quoted for Australian addresses only.
Contact
- Published by
- Lucas Taylor, private individual
- Address
- 1 Collins Street, Hobart TAS 7000, Australia